Cobalt Forge
Unity Developer
The industry's most-used engine.
The journey
25 lessons in 5 modules — each one ends in something real.

Unity Enemies & AI
A roster of enemies worth fighting: NavMesh navigation, clean C# state machines, vision and hearing senses, pooled spawners and a two-phase boss.

Unity Polish & Ship
From project to product: Cinemachine cameras, restrained post-processing, particles that punctuate, real Profiler-driven optimization and a clean build pipeline to publication.

Unity Player Controller
Build a third-person character controller in Unity with C# — movement, camera, and animation blending.

Unity Physics & Combat
Give your game teeth: rigidbodies that behave, raycast and projectile weapons, melee hit detection, health systems and the feedback that makes combat feel great.

Unity UI, Scenes & Saves
The game shell players actually touch: scalable Canvas UI, menus and HUD, clean scene flow, JSON saves and settings that persist.
What you'll walk away with
- A roster of enemies that patrol, hunt, coordinate and boss-fight.
- A game that looks, feels and performs like a product — packaged and published.
- A polished third-person controller you can drop into any scene.
- A combat sandbox with projectiles, melee, health and hit feedback.
- A complete game shell: menus, HUD, scene flow and persistent saves.
Not your path? Explore another zone: