Obsidian Spire
Unreal Developer
AAA fidelity with Blueprints & C++.
The journey
24 lessons in 5 modules — each one ends in something real.

Unreal C++ Foundations
The C++ half of Unreal without the fear: Actor classes, UPROPERTY and UFUNCTION, gameplay code with Enhanced Input, and the C++/Blueprint bridge every shipping team uses.

Unreal Animation & Cinematics
Characters that move beautifully and cameras that frame them: Animation Blueprints, blend spaces and montages, Control Rig essentials and a Sequencer cutscene project.

Unreal Blueprints: First Playable
No code required — use Unreal's visual scripting to build interactive gameplay and a working pickup system.

Unreal Combat with Blueprints
Interfaces-driven damage, projectile and melee weapons, enemies that see and hunt you, and the shake-and-hitstop feedback that makes it all land.

Unreal Materials & Lighting
The visual language of Unreal: author PBR materials, drive them dynamically from gameplay, light scenes deliberately with Lumen, and spark your first Niagara effects.
What you'll walk away with
- Confidence in the C++ half of Unreal: classes, properties, gameplay code and the Blueprint bridge.
- Characters that move beautifully and cutscenes that frame them: Anim Blueprints, montages and Sequencer.
- A packaged Unreal mini-level with collectible scoring.
- A combat arena with ranged and melee weapons and enemies that hunt you.
- A scene that looks AAA: authored materials, dynamic effects and deliberate lighting.
Not your path? Explore another zone: