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Founders' Reach

Indie Studio Founder

From prototype to a published title.

2 modules 5 guided hours 9 free lessons
Start the first module Create a free account

The journey

9 lessons in 2 modules — each one ends in something real.

Revenue bars against cost bars with a runway line and coin stacks
Monetization & Publishing
Intermediate 3hIncluded in Beta

Indie Studio Economics

The money side without the fantasy: how indie games actually earn, budgets and runway, funding that doesn't cost you your studio, Steam math as ranges not promises, and building a studio that ships again.

700 XP · Ledger Keeper
A rocket lifting off a store page card beside a climbing wishlist chart
Monetization & Publishing
Intermediate 2.5hIncluded in Beta

Launch Your Indie Game

Take a finished game to market: store pages, pricing, wishlists, launch timing and post-launch growth.

700 XP · Launch Day

What you'll walk away with

  • A financial model for your studio: what to build, what it costs, and how to survive to ship the next one.
  • A launch-ready store page and go-to-market plan.

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The gamified game-development academy. Learn to build games like it's an RPG — earn XP, unlock modules, ship real projects.

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